Hypernova Interactive, a Bangalore-based online gaming startup, has raised its seed funding round of undisclosed amount. The investment comes from Kae Capital, marking the first investment from the VC firm in the gaming startup.
The funding amount raised by the company in this round will be helpful to build an Esports ecosystem for mobile. The online gaming startup also plans to scale their current games in markets like China and the US.
Commenting on the development, Shubhankar Bhattacharya, Venture Partner at Kae Capital, said,
Even though gaming is often thought of as a ‘hits and misses’ space, the truth cannot be denied that gaming companies represent some of the most successful VC investments ever made. We believe that mobile games, especially those that capitalise on multiplayer and e-sports is a large and rapidly growing market. We believe that the Hypernova Interactive team match up to the standards set by top global gaming companies, both in their execution capabilities, and their overall vision. We are proud to partner with them for our first investment in a gaming company.
Hypernova Interactive was founded by Mayur Bhimjiyani and Huzaifa Arab in the year 2015. Both have worked as game designers at their previous positions at online gaming startups Zynga and Hike, respectively
The company was started with a simple idea — where is the DotA/League of Legends of mobile? These are Multiplayer Online Battle Arena (MOBA) games that gained huge popularity globally in last few years.
So far, the startup has launched two games. The first one, War Tanks, is an online real-time multiplayer game where players can battle other players from around the world with cool tanks in a live arena.
The second game is called Space Titans, and was launched last week on Android. It is a single player spaceship adventure game, where players tour the galaxies and hunt down aliens with futuristic weapons.
As per the report from Flurry Analytics, India has emerged as one of the top five countries for online mobile gaming. India came in second after the US, and is followed by China, Brazil, and Russia.
Google KPMG report published in May 2017 suggests that the online gaming industry in India is estimated to be worth about $360 million, and has the potential to grow to $1 trillion by 2021, with 310 million gamers.